Does The Taken King finally correct all of Destiny’s problems? The short answer is no, but it yet again improves many of the areas where players felt the shared world shooter was lacking. The story makes sense, the mission system is easy to follow, and the path to level 40 has been adjusted so it’s closer to a traditional MMO experience.
The story elements see the most important changes. Bungie clearly put a large emphasis on the overall arc told with the Taken King, which includes a cohesive narrative, gorgeous cutscenes, and a plot that will leave you wanting to continue the side quests to find answers the main campaign leaves lingering. This is a huge step in the right direction for Destiny’s future. When speaking with Mark Noseworthy the Executive producer of The Taken King he actually claimed to make it a personal goal to improve the story. "The narrative with Destiny has been 'I love playing Destiny, but I hate that it’s not better.' With the Taken King we wanted to change that narrative to 'I love playing Destiny, and the Taken King made it better.'That’s my personal goal." It would seem that year 2 has succeeded in that goal. Unfortunately, the Year 1 campaign doesn’t benefit from any of the new storytelling or cutscene polish, and while the new voice of Nolan North as the Ghost adds a little bit to year 1, new players coming into the game are advised to use the auto-leveling Spark of Light consumable so they can jump into the good stuff.
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