After watching the debut trailer for Injustice 2, I was equal parts nervous and excited. What was with everyone doing their best Iron Man impersonation with armor that morphs over them mid-battle? Is that the new trait activation? How important is this new customization system? Will it ruin competitive play? These are the questions I had going into my hands-on, but after over two hours of matches, that trepidation has turned to a sort of subdued enjoyment. Despite the wild implications of the reveal trailer, Injustice 2, at this point, feels more or less like the same game with some new characters.
First things first: no, those articulated suits of armor are not an actual part of the gameplay. You do acquire pieces of gear to equip (we'll get to them) but you don't "activate" your armor mid-battle. The trait system from the previous installment is intact, and it works just as it did before, which is to say that it's still a limited use buff or ability that compliments each character's play style. For instance, Atrocitus summons Dex-Starr for a short while, who he can coordinate attacks with to build otherwise impossible combos, and Supergirl has a slowly recharging battery of multi-directional eye blasts she can use to zone and pick away at her opponents.
from IGN Xbox 360 Articles http://ift.tt/1UBWyEX
via IFTTT
0 التعليقات:
إرسال تعليق