“Mario is quite complex,” explains Kevin Satizabal. “It has so many shifting scenes and shifting elements.”
It’s not often that the original Super Mario Brothers is described as “complex.” But video games are naturally perceived very differently by sighted and visually impaired players. Blind since birth, Satizabal — a Marketing and Communications Assistant at the London Royal Society for Blind People — struggled at times with Mario’s level structure, yet still managed to enjoy Nintendo’s perennial side-scrolling platformer in his formative years.
Have you ever tried playing a video game blindfolded? It’s obviously not easy, and is a task that requires more than your average amount of determination and perseverance to succeed. But success doesn’t hinge solely on well-refined mental traits — certain design techniques can help the process. Sound cues, directional prompts, and binaural indicators on the development end are but a few tangible considerations which can assist blind players in enjoying standard video games.
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