Star Wars Battlefront. Rainbow Six Siege. Evolve. Titanfall. Besides being some of this generation’s highest-profile first-person shooters, they also all share another, more worrying trait: a complete and total lack of a narrative-driven single-player campaign.
This is not a promising trend, and it’s also a huge missed opportunity.
I’d have loved to have played a 6-8–hour Titanfall campaign that showed off all of the game’s phenomenal wall-running and Titan-summoning mechanics in the most eye-popping ways, crafted by the same core team that brought us the Hall of Fame-worthy Call of Duty 4 campaign. Besides, for some of us, not having the context of a fleshed-out, meaningful game universe can render the most mechanically solid games meaningless. I want a narrative-driven experience built around the game mechanics provided, without having to connect online and, for good or bad, deal with other people. Like a good book.
from IGN Xbox 360 Articles http://ift.tt/1PCltdS
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