Call of Duty: Black Ops III's director has discussed why the studio decided to give players the option of a female character in the latest instalment in the franchise, and explained Ridley Scott's Alien film provided inspiration for the game's script.
Speaking to IGN, Treyarch's Jason Blundell explained the decision to include a playable female character was actually first considered for Black Ops II, but ultimately shelved over fears there wouldn't be enough time to capture a separate voiceover and mocap performance that would do the character justice.
"The power of current gen meant we could do it," he explained. "We actually thought about it back during Black Ops II but we knew it’d end up getting cut because of the amount of time, space and assets needed to fully realise a customisable player character. It just wasn’t worth it. But this time we thought we could do it justice in terms of personalisation, with full mocap and VO data for everything.
from IGN Xbox 360 Articles http://ift.tt/1VOodmV
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