Destiny: The Taken King went live last night, and I spent the first 7 hours of my play time concentrating on beating its all-new campaign missions. You can expect to see my final review of The Taken King on Monday the 21st, after I get to play the new raid for a bit, but here’s what I’m thinking so far.
After having played Destiny and its expansions previous for over 100 hours, I was surprised by my scaredy-cat reaction to the tortured new enemy race introduced in Destiny: The Taken King. Called the Taken, these deadly enemies look like twisted versions of creatures I’ve fought before, but they use a welcome set of different tactics (much like Mass Effect 3’s Reaper-ized versions of alien races). Some Taken split into two, some toss deadly orbs of energy that can block your vision, and others generate protective bubbles as a shield. They forced me to cower behind cover and assess each incoming threat carefully, not just because their attacks are deadly, but because they’re genuinely creepy and malformed. And with each unnerving encounter I had in Taken King’s eight-mission campaign, I came to enjoy and respect how gracefully they complement Destiny’s already-great run-and-gun gameplay.
from IGN Xbox 360 Articles http://ift.tt/1ifJnxz
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