Fable creator Peter Molyneux has shed light on why his prehistoric Xbox game B.C. was canceled, citing the need for an ambitious E3 demo as a primary cause of the project's ultimate downfall.
"What was happening was that E3 was becoming so incredibly dominant that teams would not spend a couple of weeks doing a demo, they would spend a couple of months doing a demo," Molyneux explained on the latest episode of our monthly interview show IGN Unfiltered.
He noted how, at the time, "it was kind of a nuclear arms race" for studios to make their demos more and more impressive, and how even if the demo was great, that didn't necessarily mean the game would be amazing as well. "The actual reality is... it becomes a living thing in itself, and this living thing at best can be sliced off from the main development of the game. At worst
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