Mass Effect Andromeda's character creator, much like many character creators before it, is atypically lit, meaning that characters may look different in the bulk of the game compared to the way they looked when first lovingly crafted. You know the deal: you stand in a blue and black void, a single light source coming from everywhere and nowhere simultaneously lights your character in a dim orange glow. You dedicate countless hours to crafting your character’s face, only to get into the game itself and find scars are deeper, makeup more exaggerated, teeth more prominent and skin tone notably lighter or darker than intended. It’s time to dejectedly close the game and start over.
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