With the recent release of LEGO Dimensions, I wondered if we still need standalone LEGO games. After years of tie-ins for Star Wars, Indiana Jones, Harry Potter and many more, Dimensions seemed like such a smart solution -- tiny, satisfying hub worlds for each franchise that deliver plenty of fan service without overstaying their welcome. Why return to the old format?
After seeing LEGO Marvel’s Avengers, I understand why standalone games can coexist.
In a demo at New York Comic-Con, we saw two sections of LEGO Marvel’s Avengers from two key Avengers: Age of Ultron scenes. The first was in Korea shortly after Captain America and the Maximoff twins have stopped a runaway train. A cutscene setting up the scenario featured actual lines from Age of Ultron and added a goofy LEGO twist (notably including a pig) to provide context. Mechanically, the characters were smart. Quicksilver can enter slow-mo mode to avoid obstacles, Cap can set ricochet targets before throwing his shield, and Scarlet Witch can pick up any obstacle, be it a car or a group of enemies. More importantly, though, the scene felt like part of a bigger world.
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